<?xml version="1.0" ?><?encoding UTF-16?><?xml-stylesheet type="text/xsl" href="../xsl/unit.xsl"?><unit><full_name>arabian infantry redsea axemen</full_name><dictionary>arabian_infantry_redsea_axemen</dictionary><category>infantry</category><class>heavy</class><voice_type>General_1</voice_type><soldier><name>arabian_infantry_redsea_axemen</name><soldiers>50</soldiers><extras>0</extras><mass>1.1</mass></soldier><attributes>sea_faring, hide_improved_forest, hide_long_grass, very_hardy</attributes><formation><side_spacing>1.2</side_spacing><front_spacing>1.4</front_spacing><loose_side_spacing>2.4</loose_side_spacing><loose_front_spacing>2.8</loose_front_spacing><ranks>4</ranks><formations>square</formations></formation><stat_health><hit_points>1</hit_points><animal_hit_points>1</animal_hit_points></stat_health><stat_pri><attack>8</attack><charge>8</charge><missile_type>no</missile_type><range>0</range><ammo>0</ammo><weapon_type>melee</weapon_type><tech_type>simple</tech_type><dammage_type>slashing</dammage_type><sound>axe</sound><min_delay>0</min_delay><lethality>0.165</lethality></stat_pri><stat_pri_attr>ap</stat_pri_attr><stat_sec><attack>0</attack><charge>0</charge><missile_type>no</missile_type><range>0</range><ammo>0</ammo><weapon_type>no</weapon_type><tech_type>no</tech_type><dammage_type>no</dammage_type><sound>none</sound><min_delay>0</min_delay><lethality>0.1</lethality></stat_sec><stat_sec_attr>no</stat_sec_attr><stat_pri_armour><armour>2</armour><def_skill>11</def_skill><shield>3</shield><sound>flesh</sound></stat_pri_armour><stat_sec_armour><armour>0</armour><def_skill>0</def_skill><sound>flesh</sound></stat_sec_armour><stat_heat>0</stat_heat><stat_ground><scrub>0</scrub><sand>0</sand><forest>1</forest><snow>-2</snow></stat_ground><stat_mental><morale>11</morale><discipline>impetuous</discipline><training>untrained</training></stat_mental><stat_fire_delay>0</stat_fire_delay><stat_food>60, 300</stat_food><stat_cost><turns>1</turns><cost>1226</cost><upkeep>307</upkeep><upgrade_weapon>50</upgrade_weapon><upgrade_armour>80</upgrade_armour><custom_battle>1226</custom_battle></stat_cost><ownership>saba, romans_julii, numidia, slave</ownership><description><name>Dorkei HaYam Ha'Adom (Red Sea Light Infantry)</name><short>Armed with the traditional balta harbiye, a double edged axe, and light wickerwork and leather shields, the Giusim Aravim 'im Garzenim form a light and unruly levy.</short><long>Hardy

When the men of the Red Sea Coast are called to war they fight in a manner centuries old. Armed with the traditional balta harbiye, a double edged axe, and light wickerwork and leather shields, these men form a light and unruly levy. While they are not the toughest or most reliable troops on the field of battle they have been weathered and hardened by their inhospitable homeland, and their ability to survive, and thrive, in the desert climes of their native land is their greatest asset, even on the battlefield.

Historically, the coast of the Red Sea was a comparatively populous and successful region, dotted with scattered towns and mountain settlements, despite widely spaced rivers and the lack of an agricultural infrastructure as old as in Saba to the South. These coastal peoples were a fairly hardy folk, used to more rugged territory and veterans of minor city conflicts, and wars that called them up as mercenaries or levies for larger armies. This background served them well in combat, and though not imbued with the same loyalty and religious fervor that the more traditional tribal allies and levies of the Sabaeans possessed, they were a strong shock infantry when their dedication was not overly taxed.</long></description></unit>